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200 Chess Endgame Challenges
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200 Chess Endgame Challenges

200 Chess Endgame Challenges

This challenging book features two hundred challenges in the multiple choice format that has proved so popular for chess-playing readers. These instructive, elegant and entertaining positions will not only challenge and entertain you, but will also teach you how to improve your endgame while trying to find the best move of the three choices presented. The problems are divided into various sections such as king and pawn endings, minor piece endings, queen endings, and rook and pawn endings, so that players can concentrate on areas for either training and learning purposes, or just flat out fun. Endgame study is so important to players, but with challenges such as these, its not work but fun. What is the best move?

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200 Chess Endgame Challenges—

$14.95

$5.23

200 Chess Endgame Challenges

This challenging book features two hundred challenges in the multiple choice format that has proved so popular for chess-playing readers. These instructive, elegant and entertaining positions will not only challenge and entertain you, but will also teach you how to improve your endgame while trying to find the best move of the three choices presented. The problems are divided into various sections such as king and pawn endings, minor piece endings, queen endings, and rook and pawn endings, so that players can concentrate on areas for either training and learning purposes, or just flat out fun. Endgame study is so important to players, but with challenges such as these, its not work but fun. What is the best move?

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This challenging book features two hundred challenges in the multiple choice format that has proved so popular for chess-playing readers. These instructive, elegant and entertaining positions will not only challenge and entertain you, but will also teach you how to improve your endgame while trying to find the best move of the three choices presented. The problems are divided into various sections such as king and pawn endings, minor piece endings, queen endings, and rook and pawn endings, so that players can concentrate on areas for either training and learning purposes, or just flat out fun. Endgame study is so important to players, but with challenges such as these, its not work but fun. What is the best move?

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